WHY WE NEED THIS SIMULATION

5S are the basis for stable and efficient processes.

5S game is a simulation of a process that combines both materials and information. In each phase of the game, a team of 2 people must complete a series of instructions. The simulation is carried out in 5 phases, through which the 5S are applied to the simulation itself.

PRICE: 650 EUR + VAT

WHAT IT ALLOWS US TO TRANSMIT

The first step in continuous improvement

5S are the elementary principles of Continuous Improvement, an important initial step that will help us to stabilise a process and allow us to apply other tools, on a tidiness and cleanliness basis. This tool, as many others, was developed and perfected in Japan, and is one of the oldest and most common-sense based tools. Its main objective is the improvement of work environment, focusing mainly on the work items we use. The methodology consists of applying 5 concepts that coincide with the 5 Japanese words beginning with S and which define a series of consecutive stages:

In the first ‘S’ the main objective is to define what is needed from all the elements which are present in the area. Anything unnecessary, infrequently used or in disproportionate quantities to normal consumption shall be removed from the work area.

The main objective of the second ‘S’ is to define a location for each element that, in the previous phase, we have decided will remain in the area. “A place for everything and everything in its place”. Another important premise is that anyone can easily and quickly find and return items to their place.

The third ‘S’ has two main objectives: on the one hand to achieve a zero point in the area considering the level of cleanliness, and secondly, no less important, to detect sources of soiling in order to eliminate them or, if this is not possible, to minimise them by containing the soiling and making it easier to clean by reducing the time spent on this task.

The fourth ‘S’ aims to define working methods to ensure that what has been achieved with the previous 3 S’s can be maintained over time, especially in terms of cleaning, replenishment of materials, auxiliary staff, etc. Standards are the underpinning which allow the improvements achieved with the implemented changes to be maintained.

This last ‘S’, together with the standards of the 4th ‘S’, are the key to the sustainability of 5S over time. This last phase proposes systems to sustain the improvement over time.

The game helps everyone involved to be part of the solution

methodology STEP BY STEP

The development of a phased training is revealing and instructive because it helps to generate knowledge in each of the phases, as participants identify the effects of each of the changes introduced with as regards to the previous phase. Apex Mindset games are structured as follows.

1 Introduction

At the beginning of each phase, definition of the challenge and the scope of the problem faced by the team

2 Training

Explanation of the theoretical contents to be applied so as to solve the problem posed by the game.

3 Implementation

Development of the game phase applying the concepts explained in the training process

4 Learning

Analysis of the results and assessment on the contribution of all the concepts introduced. Moving to the next phase

1. Introduction

At the beginning of each phase, definition of the challenge and the scope of the problem faced by the team.

2.Training

Explanation of the theoretical contents to be applied so as to solve the problem posed by the game.

3. Implementation

Development of the game phase applying the concepts explained in the training process.

4. Learning

Analysis of the results and assessment on the contribution of all the concepts introduced. Moving to the next phase

PRICE: 650 EUR + VAT

The game helps everyone involved to be part of the solution

The trainer must be an expert in facilitating games and simulations with experience in leading improvement teams.

Game to be played in a large room so that players and observers can share and participate in the experience.

The game is designed to take between 1 and 2 hours depending on the training content.

All in one box: all you need for the game facilitation and development is included in the product box.