WHY WE NEED THIS SIMULATION

Line Design to industrialise new production processes

The game shows the process to be followed for the industrialization of a production process. In practice, a traditional company, organized by specialised sections, is transformed into a customer-oriented work cell. In this simulation, VSM, 5S, workload analysis and balancing, kanban, mizusumashi and pull flow are applied.

PRICE: 750 EUR + VAT

WHAT IT ALLOWS US TO TRANSMIT

Processes designed to satisfy the client

A production cell is the organization’s minimum functional unit. It is made up of an autonomous team working on the same process. Its personnel have all the necessary tools to ensure the correct performance of the process. The formation of these cells within the company takes place gradually, and progresses according to an oil slick model: As the consolidation of the autonomous cells progresses, the personnel progressively detach themselves from the departmental hierarchy of the traditional organization chart and are grouped into self-organised teams around the key processes of the organization.

Identifying the elementary operations of the process. Observing the process by identification of all aspects related to the patient and standardisation of the basic ones in order to have repeatable processes.

Analysing the operations of the process. This flow study, in turn, will be the starting point for the workload balancing and design of the operations, including machines, tools, personnel and even packaging, all of which are necessary to develop the production process.

Representing the process flow and designing the operation flow. To illustrate all these steps, it is usual to represent both the process and the flow also in linear way.

Identifying inputs and outputs. An in-depth study of the nature and characteristics of this product makes it possible to examine all the operations necessary to obtain it, starting from raw materials. This sequence of operations is what we know as the process map.

Working according to customer demand. Turning the process that works according to a ‘push’ model into a process that serves customer demand according to a ‘pull’ model.

The exercise shows the process to be followed to design a set of workstations which share the same production process. In this simulation, techniques such as VSM, 5S, workload analysis and balancing and work standard definition, kanban, mizusumashi and pull flow are applied. At the end of the session, participants will be able to understand the systematic application of the methodology to be followed for the design of a production cell and the benefits associated with such a format.

The game helps everyone involved to be part of the solution

methodology STEP BY STEP

The development of a phased training is revealing and instructive because it helps to generate knowledge in each of the phases, as participants identify the effects of each of the changes introduced with respect to the previous phase. The Apex Mindset games are structured as follows:

1 Introduction

At the beginning of each phase, definition of the challenge and the scope of the problem faced by the team.

2 Training

Explanation of the theoretical contents to be applied so as to solve the problem posed by the game.

3 Implementation

Development of the game phase applying the concepts explained in the training process

4 Learning

Review of the results and assessment of the contribution of each of the concepts introduced. Moving on to the next phase

1. Introduction

At the beginning of each phase, definition of the challenge and the scope of the problem faced by the team.

2.Training

Explanation of the theoretical contents to be applied so as to solve the problem posed by the game.

3. Implementation

Development of the game phase applying the concepts explained in the training process

4. Learning

Review of the results and assessment of the contribution of each of the concepts introduced. Moving on to the next phase

PRICE: 750 EUR + VAT

The game is the perfect tool to build knowledge in a safe environment.

The trainer must be an expert in facilitating games and simulations with experience in leading improvement teams.

Game to be played in a large room so that players and observers can share and participate in the experience.

The game is designed to take between 2 and 4 hours depending on the training content.

All in one box: all you need for the game facilitation and development is included in the product box.