WHY WE NEED THIS SIMULATION

SMED is the dynamics which helps to create flexible processes adapted to the client’s needs.

Reducing changeover times and tooling is the key factor in reducing inventories. The SMED methodology allows spectacular improvements to be achieved in a short period of time. The game is played in four phases. In each of them, the participants apply the methodology aimed at reducing changeover times.

PRICE: 750 EUR + VAT

WHAT IT ALLOWS US TO TRANSMIT

Flexible processes adapted to client’s demands

SMED is the acronym for ‘Single Minute Exchange of Die’, which can be explained as the way to perform a change of tooling or reference in less than 10 minutes. This tool was developed by Shigeo Shingo during his work at Toyota, and was able to significantly reduce changeover times.

SMED is the methodology which aims, in the first stage, to improve one of the main causes of loss of OEE (process efficiency), specifically format changeover times. The ‘changeover time’ is defined as the non-productive period between the instant when the last part of a reference is produced and the instant when the first correct part is produced at the standard production rate of the next reference.

Observation of change by dividing it into small activities and measuring distances travelled, time spent on each elementary activity and tools needed. Those ‘muda’ which are present in the process are also identified. Recording the change process is highly recommended to allow for later review, before-after comparison and training of the staff involved.

Once the change information has been gathered, clearly differentiate which change activities are carried out with the equipment or stopped process (internal activities) from those that can be performed with the equipment or process running (external activities).

Within the set of activities carried out with the equipment or stopped process (internal activities), assess which ones can be carried out with the equipment or process running and transform them into external activities. See what changes are needed to achieve this. Minimising the equipment downtime or stopped process is one of the main objectives, but not the only one. At this stage, it is important to stress that moving from ‘internal’ to ‘external’ activities should under no circumstances imply the possibility of endangering the operator performing the change.

At this point we should seek to eliminate those activities which are not necessary and optimise the remaining activities in order to try to minimise the time needed to carry them out. Process simplification is the key to optimisation.

Developing a standard for the new change process to enable staff training. Planning the actions to be taken and the extension of this new change method to the rest of the processes or similar areas.

The SMED game is a simulation based on a machine set up to work with two different tools. A team of two participants has to change from one tool to the other one. This activity will be repeated at various stages of the game as the team of participants and observers apply the SMED methodology. Consequently, in each of these phases, the changeover time will be reduced by about 50% compared to the previous phase.

The game is developed in several phases. Between one phase and the following one, the trainer has to explain the current situation of the change process and the improvements to be made in order to move to the next level. Thus, in each of these stages of improvement, participants will be able to identify the impact associated with improving standards, reducing tools, improving measuring equipment, etc. At the end of the session, participants will be able to understand the systematic application of the SMED methodology and the benefits associated with improving change times.

The game helps everyone involved to be part of the solution

methodology STEP BY STEP

The development of a phased training is revealing and instructive because it helps to generate knowledge in each of the phases, as participants identify the effects of each of the changes introduced with as regards to the previous phase. Apex Mindset games are structured as follows.

1 Introduction

At the beginning of each phase, definition of the challenge and the scope of the problem faced by the team

2 Training

Explanation of the theoretical contents to be applied so as to solve the problem posed by the game.

3 Implementation

Development of the game phase applying the concepts explained in the training process

4 Learning

Analysis of the results and assessment on the contribution of all the concepts introduced. Moving to the next phase

1. Introduction

At the beginning of each phase, definition of the challenge and the scope of the problem faced by the team

2.Training

Explanation of the theoretical contents to be applied so as to solve the problem posed by the game.

3. Implementation

Development of the game phase applying the concepts explained in the training process

4. Learning

Analysis of the results and assessment on the contribution of all the concepts introduced. Moving to the next phase

PRICE: 750 EUR + VAT

The game helps everyone involved to be part of the solution

The trainer must be an expert in facilitating games and simulations with experience in leading improvement teams.

Game to be played in a large room so that players and observers can share and participate in the experience.

The game is designed to take between 1 and 2 hours depending on the training content.

All in one box: all you need for the game facilitation and development is included in the product box.